“I don’t wanna do this any more.”
More and more that phrase runs through my mind. Not in regard to making art and comics, but in regards to all the things that stand in the way of creating.
In the past year I’ve been taking steps to increase my productivity in making art happen. It’s been a two steps forward, one step back situation though. I can get some good momentum going with something like being able to update the Voodoo Walrus comic every week, but it comes at the cost of working on ConQuest, or creating fun little bonus stuff for the VW and GrymmArts Patreons.
Or it’s a case of having to give up on cooking a nicer dinner than boxed alfredo noodles or frozen chicken nuggies. Letting the dirth dishes sit longer than I’d like. Letting the grass get a little more infested with wild pokemon. That kind of thing.
The only compromise I’ve come up with so far is trying to tone down the detail in my comic pages. I could probably save countless hours by just abandoning the level of shading I do during the color process. That’s the main reason why I’ve been playing more with line weights and shadows during my ink phases here and on Voodoo Walrus. I figure if I can transition enough into the type of shading I might be able to give up on the color side shading partially or figure out a quicker way to do it.
For now I just hope it’s not another year before I get back around to ConQuest again. Notes for page 12 are currently down and thumbnailing has been started. Hell, by current industry standards that’s half a single comic issue right? I can do that again. What’s 12 pages? Nothing at all. VW is currently standing at well over 500 pages and that’s not counting fillers, extra strips, etc.
Just gotta keep going and clawing out time for art whenever and wherever I can.